Brothers in Arms: Road to Hill 30
Brothers in Arms is one of the first person tactical shooter games that emerged in the last years. It has some strong points (tactical view, diverse tactical commands, has a very nice "WWII feeling" to it, well documented and "true to the facts" missions) but also has weaknesses (medium graphics, very dumb AI, repetitive gameplay).BiA is "one of those WWII" games. It's a good one, still, has its dose of WWII stereotypes: camaraderie, "those nasty Germans", the hero that "had them all", etc. The really bad thing in this squad based tactical shooter is the main attraction: the AI. You'll find yourselves screaming and moaning that your teammates are dead due to a wrong taken path, or simply because they refuse to follow simple (as you may think) orders (mostly because of a deficient pathfinding). You'll also be screaming because your teammates will actually attack in certain situations the enemy, even though the situation does no require any such drastic tactical maneuvers.
The enemy is confined to some fixed/scripted positions. So you must find "solutions" to clear the enemy outposts. It's all there is to it. There is some degree of depth into it, but not that much. The situations you'll find yourself into are a little static and that's a definitive feeling in the game: (outpost, clear outpost) x N, finish, cutscene.
The game has lacks few elements that will make this experience diverse and fun: 8.
Gamespot Brothers in Arms: Road to Hill 30 review.

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